Starcraft 2 editor start location4/2/2024 ![]() It's only useful as a single condition if a trigger is supposed to be repeated all game, or run once at map start. So having Always with other conditions does nothing. Gameplay is halted during a trigger loop.Ĭonditions: If ALL conditions are true, ALL trigger actions will be run in sequence, before the next trigger will be checked. First Player 1 runs all their triggers, then Player 2 all their triggers and so forth. Normally about every 1.5s, or every 84ms with hyper triggers, the whole trigger list will be processed. Trigger loop: Triggers are run periodically. When you have multiple players or forces that own a trigger a copy of that trigger will be created for each. Owner: This player will run the trigger if they are in the game and have not been defeated when it's their turn during their trigger loop. Uhm okay, I'll explain a few basic concepts about triggers, just in case.
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